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Shinobi Alliance at War


    Clan match rules for NWU 1.2.2 and SAW

    Hummer
    Hummer


    Posts : 180
    Join date : 2011-02-05

    Clan match rules for NWU 1.2.2 and SAW Empty Clan match rules for NWU 1.2.2 and SAW

    Post  Hummer Mon Feb 14, 2011 6:07 pm

    Its more like clan war rules and it was originally copy pasted and edited from dota league. Anyway it would be nice if clan that have cm can agree on certain rules for certain map and it will lower the ammount of flame and argue about diffrent situations. It surely need some more edition but now i want to hear opinions of NWU clan's chiefs/shamans and the rest of comunity. Comment!
    Clan match rules.
    1.0 The current map for Clan War games is 1.2.2

    1.1a The mode will be –appmnd -nr.
    1.1b Default Gamemode is –appmnd -nr. –arpmnd -nr can be played as well, but only if BOTH teams agree on playing –arpmnd -nr prior to the match.
    1.2 If both teams agree, the game may be shortened from two matches to one. In this case there will be no draw. The two teams should agree between themselves which team will play sentinel. They must also agree on who hosts.

    1.3 Leaders of both clans/teams must agree with following rules before start.

    1.4 Only a proper member of a clan may participate in Clan War. That means no filler accounts and multi claners allowed to play, if such people get known the opposite team gets autowin.

    1.5 For Clan wars default platform is WC3 with lc/dz/ghost/mbot etc. hosts. If BOTH teams agree match can be played on “garena” platform.

    1.6 Konoha Alliance has hosting rights. This does not mean that they must host, but if a disagreement ensues about who will host the game the Konoha Alliance will make the decision.

    1.7 The whole team is responsible for the actions of its players. This means if one member of the team breaks rules during a Clan War, the team carries responsibility.

    1.8 Both team may arrange default time to play, but they can play instantly if both teams are online and ready.

    1.9 Match dates can be rescheduled if both teams agree on one date. If both teams do not agree on another date, the default date will apply.

    1.10 To fix a Clan War you must post a comment telling your opponent when you want to play
    and wait for opponent to respond.
    1.11 A default win can be claimed by a team if their opposition fails to show at the prearranged place 15 minutes after the prearranged date and time have passed.




    2. In game rules


    2.0 If one team is incomplete (i.e. 4 players or less) the other team may claim the win. If both teams agree, the game(s) may be played with less than 10 players and uneven teams.

    2.1 Any team has the right to pause game for up to 5 minutes, but only with a proper countdown of at least 3 seconds. A maximum of 2 pauses per team are allowed per game. A team is also obliged to give a countdown of at least 3 seconds before unpausing.
    2.2 Teams must save after First Blood and should save frequently during a match in order to compensate for disconnects.

    2.3 If a player disconnects before 10 minutes and before First Blood has occurred, both teams are obliged to load from last savegame. If the game has not been saved yet, a remake must be made.

    2.4 If you remake the game all players must choose exactly the same heroes and same items. Additionally all heroes must be in the same lane as they were for the first game and all wards must be placed on the same places or not placed. After creep contact on the lane you can change lanes.

    2.5 If a player disconnects after First Blood or after 10 minutes both teams may agree to load from last savegame - otherwise both teams must keep on playing without the load. If both teams agree to load, you must load from the latest savegame.

    2.6 A team which has obtained an Advantage (see 2.7) over the other team since the last save may force a load from last savegame if a player disconnects.

    2.7 An Advantage is defined as follows: If Team A has obtained more than 5 hero kills more than Team B, Team A is counted as having an Advantage. Tower kills count for 3 hero kills and barrack kills count for 5 hero kills when calculating who has the Advantage.

    2.8 If a player disconnects less than two minutes after the last savegame and nothing substantial happened (no herokills , destroyed buildings, killing roshan), you must reload.

    2.9 If a player disconnects and the game is not loaded you are allowed to EITHER
    • Use the hero and ALL his items as they are
    OR
    • Teamsell ALL items from any team hero and share the gold between players who are still in game in equal quantity. You are not allowed to take the items and use them on another hero. Please note that this rule does NOT forbid you from using the hero, even if you sold all his items inside your base to protect your base.



    2.10 The game is over and the winners found when:
    • Main building of 1 side is destroyed.
    OR
    • The other team gives up and their captain types "ff" or "forfeit" in all chat to confirm that they have given up(note that the captain is always the blue/pink player)




    2.12 The winning team must upload the replays AND a screenshot proving who won each game. If it was a reload, upload the replay that you have (lastreplay.w3g) and a screenshot proving you won.
    3. Known bugs and restrictions:

    3.0 Bug using will be punished and may result in a default loss. If you are not sure if something is a bug or not it is your responsibility to find out.

    3.1 You can use other heroes to buy your items as long as you use your money and they are not used by this hero. Remember that you are not allowed to make any kind of recipes with items the other hero bought with his/her gold.

      Current date/time is Mon May 13, 2024 6:16 pm